Omori Review

August 22nd, 2022

So, I decided that I have not done as many blog entries as I would have liked. So, I decided to rant about a game I played semi recently while I wait for my next class to start. Omori. You know it, you love it! It’s a game that was crowdfunded back in 2014 by the team OMOCAT, led by the OMOCAT herself! It was in development hell for years, but it honestly hasn’t changed as much as you’d think it would in that time! But this isn’t about the history. This page is about my opinions! So, is it worth the time?

The main answer…

Yes! Of course it is! It’s a fantastic game with a touching story! I’ll rate it more in depth, though, using my patented three-part review!

What is it?

I already explained that in the intro, but I’ll elaborate. It’s an RPG Maker game developed in RPG Maker VX Ace. It’s based on games like Earthbound/Mother, Undertale, and other similar titles. The Earthbound-inspired indie RPG with themes of depression! The titular one, in fact. It’s a standard RPG with a focus on the story rather than battle system, but that’s not to say the battle system isn’t good! It just doesn’t focus on battles like Earthbound, and those battles don’t further the story like Undertale does. I found battles to be a bit too easy at times, and this comes from someone who sucks at RPGs. But if you use the emotions well enough and spam attacks that boost your stats/lower’s the enemy’s, then you’ll be fine.

If you’re worried about the platforms it’s on, it’s on most consoles now, and is available on PC. Last I checked, the Mac port is buggy and doesn’t work on some newer devices. If you have an Apple Silicon device, watch out! You might need to bust out a PC for that. And for performance, I noticed it worked almost perfectly on my oldass desktop PC. Good setups shouldn’t be a worry. What’s it about?

A brief summary of the plot is that you play as Omori. He’s just a little guy who wants to hang with his friends. You soon find out your friend Basil went missing, and you and your friends have to find him. That section of the game revolves around your journey to find Basil and the shenanigans you and the gang get into along the way. Needless to say, you get sidetracked very often.

The story occasionally cuts back to the real world, where you play as Sunny. The game explains that you’re about to move away from your childhood town, and that part of the game focuses on reconnecting with old friends and saying goodbye to that part of your life.

Is it good?

Personally, I’d rate the story a good 8.5/10! I wouldn’t call it a masterpiece as it drags at some points, and I feel like some characters could have been written a smidgen better. For example, Basil and Aubrey would benefit from learning more about their backstories. It’s hard at some points to completely understand their motives/actions, since you find out barely anything about their lives. I also feel that in the headspace segments, the underwater section went on FAR too long. That was the point where I found myself slogging through the game. Lastly, the real-world segments should have been longer. Headspace segments were far longer than real-world scenes, especially considering most real-world content is optionally and can be easily missed. So when you play the game, take your time! Talk to everyone, do side quests! It’s definitely worth it, especially when you get good items.

Lastly in terms of story, I think the ending was overblown by the fandom. Seasoned gamers will find it a lot laxer and less traumatizing than the fandom suggests. Anyone who’s played even just Ib or something will find that it’s par for the course, just more well-written and impactful than most horror RPGs which simply want to scare you and twist the story a lot of the time. Anyways, it was a good ending! Again, I would have liked more story, but it was otherwise great! I especially like the Black Space portion, as a lot of creativity went into it. (Please make the right choice when you get to the Mewo room. Mewo is a good cat.)

Other high points are that you can go on little side quests in the real world part of the game, and you get to meet some really neat NPCs! They don’t give good items like in headspace, but I enjoyed their stories a bit more than headspace NPCs.

Closing thoughts?

I’ve given a lot of critique in this page, but I honestly think the game is great. Since I finished it a few months ago, I’ve had time to think objectively about it since I’m out of the honeymoon phase. I think it’s far from perfect, but it’s also one of the best games I’ve played in a long time. It’s one of those games where the high points overshadow the low points, I just highlighted those low points because this is a review, after all! Please play the game, it’s worth it.

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Game Recommendations

    If you liked Omori, try these…
  • Undertale – Similar structure and themes. Well-known for it’s story, interesting characters, and unique battle system.
  • Deltarune – Similar structure, Undertale sequel with battle system improvements and more traditional RPG feel. Great music! Only two chapters have bene released, though, so it’s short.
  • Starbot – Short game by a small creator, inspired by The Little Prince. Just a cute but really good game. RPG-ish. I think it was made in RPG maker like Omori.
  • MOTHER Series - MOTHER 3 was the biggest influence, but a bad place to start in the series. Great storyline, memorable characters. I recommend going 2, 3 then 1. If you get through Earthbound and MOTHER 3, you’ll be invested in the world enough to handle the original MOTHER. Each game has a great storyline, they’re all worth it.
  • Pokémon B/W/B2/W2 – Most story-based of the main Pokémon games, this generation is well-known for having the most unique story of the mainline games. A bit more mature than the other titles. Similar RPG mechanics, though a bit more traditional than Omori.

Let's go home.